Hotel Morpheus (Mobile)

Postmortem :


Hotel Morpheus was the first project undertaken during my Masters in Game Art at Escape. This project was a real challenge for a few reasons. Firstly, it was my first time ever using Maya, or any 3D Modelling program (other than Google SketchUp). We were taught how to use the programs during the day, and spent the evenings putting what we learned into practice.

Secondly, the environment was targeted towards mobile phones and tablets, so we were quite restricted in terms of polygons and texture sizes. While originally this was a bit of a worry, it was really interesting to see all the tips and tricks that go on in the game industry for solving this problem. At the end I had a fully functional game environment running on my own mobile phone.


Tools Used: Maya, Photoshop, Unity